Multiplayer 3D game
A multiplayer 3D world where a town designs its own future
City of Golden, Colorado
A browser-based, cooperative 3D game built for the Golden Youth Systems Change L.A.B. Teams explore a walkable version of a real community hub, meet Wizard Joe, and work through belonging, possibility, and a first step, together.
Kids and citizens walk into a shared room, pick a guide, and build change together.

What it is
Golden Game is a cooperative 3D world built for the City of Golden. Players walk into an avatar version of the real Labriola Innovation Hub, choose a guide like Wizard Joe, and move through three prompts as a team: who does this place belong to, what would we change if we could not fail, and what is our first testable step. Then they cross a glowing door into a compact, recognizable Golden, with a geode portal, a downtown street, and a multiplayer arcade tucked inside.
Why we built it
The city wanted kids and residents to think about their town like designers, not spectators. Worksheets do not do that. A world you can walk around in, with your friends beside you and a guide who asks good questions, does. The game gives a room full of people a shared thing to point at, argue about, and build on, and it does it in the fifteen minutes a facilitator actually has.
What we built
- A walkable 3D interpretation of the real hub, plus bounded Golden landmarks you can enter.
- Real-time multiplayer: shared rooms, remote avatars, host election, role passing, and a live roster so everyone knows who is here.
- Proximity voice chat and screen share for groups spread across laptops and a projector.
- A captioned, deterministic guide (Wizard Joe and a cast of others) who explains, encourages, and never ranks or prescribes.
- Three systems-change hotspots with bounded idea tokens, a team summary, and a projector wall for Pitch Night.
- Facilitator tools: quick and full journeys, one-confirmation reset, demo mode, QR code for the room, and a paper fallback.
- Keyboard, mouse, and touch controls, with a follow camera and a mobile layout.
Built for kids, so built carefully
No accounts, no personal data, no free-form AI, no strangers. Teams pick a display name and a guide, and the software stores only generic idea tokens, never a child’s private wording. Every spoken line is captioned. A session clears completely on reset so the next group starts clean. The safety and accessibility requirements were written before the first line of code and tested against a formal acceptance plan.
What it shows
That interactive, multiplayer, 3D experiences are within reach for a city, a school, or a brand, on a timeline measured in weeks. If you have a group of people who need to imagine something together, we can build them a place to do it.
In the wild


